Way Too Sick
Team Clout dropped their latest update and it is looking minty mint.
It seems like it was only yesterday when artists Oleg Vdovenko and Maxim Verehin started teasing us with little snippets of what it looks to be an absolute banger.
As mentioned by the Clout team, this first-person horror game won’t spend too much time trying to impress us with an over-complicated plot. Instead, it is giving their fans what they want, immersive visual and thrilling designs. Advanced physics: interactive environments, active ragdoll, dismemberment. REAL-TIME BODY TRANSFORMATIONS?! Did I mention absolute gore and grotesque creatures? Count us in!
If you are not getting the hype then check out the concepts and tests the creators keep dropping on their social feeds.
ILL. Miniboss reveal. We are determined to make transformations in real-time in the game using bone scaling, different model sets, and available UE simulation tools. Rendered real-time in @unrealengine. https://t.co/rj2GjeAsD5 pic.twitter.com/LGz3xsMruB
— Maxim Verehin (@mverehin) January 26, 2021
ILL it is a first-person horror adventure game. In the upcoming weeks, we are going to post a bunch of concept trailers that showcase the story and the gameplay elements of the project. We also launched Patreon! https://t.co/QLVVanlLJ8 pic.twitter.com/URFk5hjtor
— Maxim Verehin (@mverehin) January 14, 2021
Small step into #gamedev ...#ill pic.twitter.com/XIHyosPORi
— Maxim Verehin (@mverehin) January 11, 2021
Don’t forget that you can help out the project by supporting the team over in their patreon site.